Technology of the Lunar Reckoning – Mindlink Implant

March 12, 2011 in Lunar Reckoning 69

Mindlink implants were first tested by paraplegics as a supplement to then-current cybernetic prosthetic technology. Military use of mindlink implants followed soon after, the standardized ‘needle’ plug being developed for ATLAS military use. Later, colony workers were provided mindlink implants for use with new work mechs, allowing them to use the mech as they would their own body, after some training.

The first mindlink implants were very primitive. They were only able to read limited information; namely, that information produced by body movements. It could not ‘redirect’ movements, meaning that it could only be used for two purposes – cybernetics control, and ‘control scan’, the act of predicting control movements in order to increase response times. The next generation implants allowed the ability to recieve movements in such a way to control vehicles directly…but only vehicles that had a humanoid configuration (namely, the new version of the GPWS).

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Beta 3 Preview – Life in the Lunar Reckoning Preamble

March 11, 2011 in Lunar Reckoning 69

You live in New York City, one of the largest of the Megacities. Your family has lived in New York for centuries, since before the city was known as New York. Your family has watched it change from a mere harbour to one of the shining gems of the twentieth century world, has seen it devastated twice – once at the turn of the third millennium, and once just before the Lunar Reckoning. And yet it survives.

You reside in one of the most prestigious superstructures of the megacity, right in the middle of Manhattan, close to historical skyscrapers. Part of you wonders how such things could have ever been called ‘skyscrapers’, but you remember that people in the past didn’t have the advanced materials available today. Today, it is 7 AM when you are awoken by a shrill alarm from the control panel in your room, and you yawn as you slowly sit up and try to face the day. Sunlight filters through light tubes at the corners of your room, providing natural light in a shadowed level of the city.

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Beta 2 has been released!

March 6, 2011 in Lunar Reckoning 69

The first proper public release of Lunar Reckoning 69′s beta is here! In Beta 2, we have a few key changes to improve the game over the semi-public release Beta 1:

  • Better game balance. Underloading has been eliminated, a few Manouvers have been changed.
  • More enemy statblocks – the ESD Trooper, the Variable Helicopter, and the Main Battle Tank.
  • Advancement, in the form of Legend Dice and cash.
  • And of course, the typical corrections and clarifications.

To get your hands on this new Beta, all you need to do is register in the forums to get the PDFs. And of course, post your thoughts on the game!

Welcome to Island Three Productions!

March 4, 2011 in Island Three Productions, Lunar Reckoning 69

Welcome to Island Three Productions! This blog will serve as a home base for the production of Lunar Reckoning 69. Lunar Reckoning 69 is a mecha-based roleplaying game currently in the process of playtesting, in which you play a mercenary known as a Magus in a futuristic world using advanced weaponry. Beta 2 is being released soon, alongside the new discussion board for the game. Watch this space!