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Island Three Productions • View topic - Attempt at a missile magus (misslegus?)
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Attempt at a missile magus (misslegus?)

PostPosted: Thu Mar 10, 2011 4:06 am
by Binary

Re: Attempt at a missile magus (misslegus?)

PostPosted: Thu Mar 10, 2011 5:33 am
by Bratwurst
Hmm. This is a very tidy format for posting character sheets. I'll snag it for future use. :mrgreen:

Re: Attempt at a missile magus (misslegus?)

PostPosted: Thu Mar 10, 2011 6:37 am
by FM
The units look good to me. The cash build has no melee weapon, which might be a problem against APUs, but both versions appear intended to operate on the assumption of party support. Ammunition could become an issue, especially without a backup weapon, but if you have the first strike, your missiles are devastating. And when the missiles are dropped, you actually become a fairly devastating melee type, at least with the second version.

Re: Attempt at a missile magus (misslegus?)

PostPosted: Thu Mar 10, 2011 11:53 am
by Binary
Yeah, the melee thing on the first version came to mind. I'm 6 underweight on that one, though, so after 1 mission I could throw a HF blade or SH blade on one of the forearms to make up for it. I figure 6 18d6+18 missiles are enough to either kill or severely weaken the kind of stuff a GM would throw at a beginning cash build party anyway, and 12 18d6+54 missiles...yeah. Not amazingly worried on that front. Worse comes to worse and I run out, I can drop the launchers and go melee, as you mentioned.

Regarding ammo, it's ever so slightly less of an issue when you consider I'd probably spend the first round spotting to build up an initiative difference anyway. Not being able to overspend MP from underweighting anymore really does limit the "buying more ammo" option, though, maybe an "ammo pack" auxiliary could be added?

Hmmm...might remake this using forearm-mounted launchers and reaction instead of radar to free up those backslots for the stat boosts, which would in turn free up MP for ammo.

Re: Attempt at a missile magus (misslegus?)

PostPosted: Thu Mar 10, 2011 4:59 pm
by FM
An ammo pack auxiliary would not be remiss, but technologically I'm not sure how it would work. While it would be kind of funny to see an APU manually loading missiles into its launchers from an external pack, it wouldn't really be practical.

Making it with forearm launchers doesn't seem like a bad idea, either, to use more auxiliaries.