CanGames Demo, Quick Start

May 3, 2012 in Island Three Productions, Lunar Reckoning 69

CanGames Demo - Sunday, May 20, 2012

It’s confirmed! Lunar Reckoning 69 will be making an appearance at the Ottawa, Canada-based convention CanGames on May 20, 2012 in the 9 AM time slot. A four hour demonstration game for five players, this demo game will consist of an original adventure known as “Hull is Burning” – taking place in the Gatineau region of Quebec, players will get to test out different APU builds and get to experience a full range of tactical options, Personal Skill challenges, and enemy forces. New rules are being used for this demonstration, which include new build options and offensive and defensive capabilities.

With this announcement comes another. After the CanGames demo, a new Quick Start version of the game will be released! This will form a preview for the changes to come and be the primary method of release from now on. The old beta, currently available in the forums, will receive a few updates and remain freely available. As for the future, well…only time can tell, and future plans will have to remain a secret for the moment.

Don’t know about the game? Click the link below to find out more.

Record of the Magus Lunar Reckoning 69

The year is Lunar Reckoning 69. Two generations after a war that sundered the Earth and killed a billion, humanity continues to wage war, using powerful mechanized combat machines to defend and spread their ideals. Players are elite pilots known as “Mages”, who pilot highly customized, 12-foot mechs known as “Armored Personnel Units” and use their skills to make their place in a world of massive governments, omnipresent corporations, and desperate revolutionaries.

LR69 requires no battle map or miniatures and uses exclusively six-sided dice. To represent the intensity of mechanized combat and the speed at which APUs and other units can travel with their fusion rocket engines, Initiative, normally only the order of battle in most games, becomes a resource – Initiative powers movement, close combat, guided missile weapons and even electronic warfare! A simple yet incredibly deep customization system allows for a variety of unit types, from fast-attack Offensive types all the way to radar-sporting Support types. Players gain special abilities known as Maneuvers, fire-and-forget skills which allow Mages to perform seemingly impossible feats.

As always, the old beta is in the forums, and those who come to the CanGames demo get a first look at a new adventure and new mechanics seen nowhere else.