Updated Personal Skills & “Hull is Burning” Preview

January 14, 2013 in Lunar Reckoning 69

In the works for some time, this Personal Skills update brings a storygaming touch to LR69‘s play pattern. This update will be in use at Game Summit, but more importantly, is free for all to read and use! This part of the system will always be freely available for use by anyone who wishes it, and for modification and redistribution at-will, under a Creative Commons licence.

This system also comes with a set of reference cards for printing, as an experiment in future character and weapon sheet concepts. If this concept proves popular, weapons, parts, and other mechanics may also be presented in a card-based format, perhaps even in anticipation of a print-based release.

In addition to the Personal Skills update, I have added an adventure preview of the Hull is Burning scenario, which will also be freely available; and Personal Skills sheets and bios for the five currently developed pregenerated characters.

As always, enjoy your time in the Lunar Reckoning,  and look forward to combat-related content and the full adventure!

Lunar Reckoning at Game Summit!

January 2, 2013 in Island Three Productions, Lunar Reckoning 69

This February 2nd and 3rd, Lunar Reckoning 69 will be at Game Summit! This event, now entering its fifth year, is run by UniForge Inc. and is taking place this year at the Palais des congrès de Gatineau, only a few minutes outside downtown Ottawa in Canada’s historic National Capital Region. This expansive event is being sponsored by the fantastic local store The Comic Book Shopppe, and has a wide variety of vendors and exhibitors to suit your roleplaying and other gaming needs, as well as a wide variety of games to enjoy, both larger scenarios and small pick-up games.

Plans for the demonstration include the standard five-character sample scenario, featuring both combat and non-combat challenges focusing on the Megacity that was once Canada’s capital. There will be a new skill system with a focus on storytelling and player agency, alongside a healthy respect for Murphy’s Law that is always creating new challenges for the players to meet. The combat system has been further refined, with a condition-based focus and a fully implemented tier-based Maneuver system. This is all based on our current prerelease version, under private testing and development, to be shown to the public for the first time at the Game Summit event.

Currently there is only one timeslot available for five players, taking place on Saturday the 2nd at 10 AM, running for four hours. There may be more timeslots if there is enough interest! Please sign up early for your chance to fight!